Impulsividad y adicción a los videojuegos

Autores/as

  • Daniel Lloret Irles UMH
  • Ramon Morell-Gomis Universidad Miguel Hernández

DOI:

https://doi.org/10.21134/haaj.v16i1.255

Palabras clave:

Impulsividad, videojuego, adicción, adolescentes.

Resumen

La impulsividad ha sido asociada con el abuso de drogas y las adicciones comportamentales. La impulsividad puede modular el desarrollo de la adicción a los videojuegos. El objetivo del presente estudio es analizar la relación entre impulsividad, la frecuencia e intensidad de uso de videojuegos y la adicción a los videojuegos. Un total de 411 adolescentes de 12 a 16 años de edad, cumplimentaron la escala GASA (Gaming Addiction Scale for Adolescents), la Escala de Impulsividad de Plutchik y un cuestionario sobre la conducta de juego. Los análisis descriptivos de la conducta de juego revelaron diferencias de género, por lo tanto se adoptó un enfoque de género. Los resultados indican que la impulsividad está asociada a la adicción a los videojuegos en ambos géneros y mantiene relación únicamente con el tiempo dedicado a los videojuegos en días laborales. La impulsividad es un factor a tener en cuenta en el desarrollo de la conducta problemática de juego y debe ser tenida en cuenta para explicar la conducta problemática de videojuegos y en las intervenciones preventivas y/o terapéuticas.

Biografía del autor/a

Daniel Lloret Irles, UMH

Ninguno

Citas

Adan A. (2012). Functional and dysfunctional impulsivity in Young binge drinkers. Adicciones, 24, 17-22.

American Psychiatric Association (2013) Diagnostic and Statistical Manual of MentalDisorders V. Washington, DC: American Psychiatric Press.

Anda, R., Felitti, F., Walker, J., Whitfield, C., Bremner, C., Perry, B., Dube, S., & Giles, W.(2006). The enduring effects of abuse and related adverse experiences in childhood. European Archives of Psychiatric and Clinical Neuroscience, 256, 174-186.

Bailey, K., West, R., & Kuffel, J. (2013) What would my avatar do? Gamming, pathology, and risky decision making. Frontiers in Psychology, 4, 1-10.

Barnes, G.M., Welte, J.W., Hoffman, J.H., & Dintcheff, B.A. (2005). Shared predictors of youthful gambling, substance use, and delinquency. Psychology of Addictive Behaviors, 19, 165-174.

Birthrong, A., & Latzman, R.D. (2014). Aspects of impulsivity are differentially associated with risky sexual behaviors. Personality and Individual Differences,; 57, 8-13.

Bravo de Medina, R., Echeburúa, E., & Aizpiri, J. (2007). Psychopathological symptoms and personality traits in alcohol-dependent patients: A comparative study. Adicciones, 19, 372-382.

Calvete, E., & Estévez, A. (2009). Substanc use in adolescents: The roles of stress, impulsivity, and schemas realted to lack of limits. Adicciones, 21, 49-56.

Carbonell, X., Chamarro, A., Fuster, H., Cladellas, R., Oberts, U., & Talarn, A. (2011). Pasión y motivos de juego en usuarios españoles del World of Warcraft (Passion and game motivations for World of Warcraft Spanish players). Communication presented in XXVIII Jornadas Nacionales de Socidrogalcohol. Madrid. Spain.

Case, S. (2007). Indicators of adolescent alcohol use: A composite risk factor approach. Substance Use and Misuse, 42, 89-111.

Chassin, L., Flora, D.B., & King, K.M. (2004). Trajectories of alcohol and drug use and dependence from adolescence to adulthood: The Effects of parent alcoholism and personality. Journal of Abnormal Psychology, 113, 483-498.

Cloninger , C.R., Sigvardsson, S., Von Knorring, A. L., & Bohman , M. (1988). The Swedish studies of the adopted children of alcoholics: A reply to Littrell. Journal of Studies on Alcohol, 49,500-509.

Cooper, M.L., Wood, P.K., Orcutt, H.K., & Albino A. (2003). Personality and the Predisposition to Engage in Risky or Problem Behaviors During Adolescence. Journal of Personality and Social Psychology, 84, 390-410.

Derefinko, K.J. , Peters, J.R., Eisenlohr-Moul, T.A., Walsh, E.C., Adams, Z.W., & Lynam, D.R. (2014) Relations Between Trait Impulsivity, Behavioral Impulsivity, Physiological Arousal, and Risky Sexual Behavior Among Young Men. Archives of Sexual Behavior, 43, 1149-1158.

Desai. R.A., Krishnem-Sharin, S., Cavallo, D., & Potenza, M.N.(2010). Video-Gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics, 126:e1414. DOI: 10.1542/peds.2009-2706.

de Sola Gutiérrez, J., Rubio Valladolid, G., & Rodríguez de Fonseca, F. (2013). Impulsivity: the prelude to behavioral addictions?. Health and addictions, 13, 145-155.

Ding, W., Sun, J., Sun, Y., Chen, X., Zhou, Y., Zhuang, Z., Li, L., Zhang, Y., Xu, J., Du, Y.(2014). Trait impulsivity and impaired prefrontal impulseinhibition function in adolescents with internetgaming addiction revealed by a Go/No-Go fMRIstudy. Behavioral and Brain Functions, 10, 20. Available at: http://www.behavioralandbrainfunctions.com/content/pdf/1744-9081-10-20.pdf [Accessed: 31 October, 2014].

D’Zurilla, T.J., Chang, E.C., & Sanna, L.J. (2003). Self-esteem and social problem solving as predictors of aggression in college students. Journal of Social and Clinical Psychology, 22, 424-440.

Evenden, J. L. (1999). Varieties of impulsivity. Psychopharmacology 199, 146, 348-361.

Fernández-Serrano, M.J., Perales, J.C., Moreno-López, L., Santos-Ruiz, A., Pérez-García, M., & Verdejo, A. (2012). Impulsivity and compulsivity in cocaine dependent individuals. Adicciones, 24, 105-114.

Gartner (2014). Forecast: Video Game Ecosystem, Worldwide, 4Q13. Available at: http://www.gartner.com/newsroom/id/2614915 [Accessed: 31 October, 2014].

Gentile, D. (2009) Pathological Video-Game Use Among Youth Ages 8 to 18: a National Study. Psychological Science, 20, 594-602.

Gentile, D.A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A.(2011). Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study. Pediatrics, 127, e319-e329.

Gentile, D.A., Swing, E.L., Guan Lim, C., Khoo, A.(2012). Video Game Playing, Attention Problems, and Impulsiveness: Evidence of Bidirectional Causality. Psychology of Popular Media Culture, 1, 62-70.

Haagsma, M.C., Pieterse, M.E., & Peters, O. (2012). The prevalence of Poblematic Video Gamers in The Netherlands. Cyberpsychology, Behavior, and Social Networking, 15, 162-168.

Hiller, A. (2014). Internet Gaming Disorder factSheet. American psychiatric Association. DSM-5 development . Available at: http://www.dsm5.org/Documents/Internet%20Gaming%20Disorder%20Fact%20Sheet.pdf [Accessed: 17 March, 2014]

ISFE. Interactive Software Federation of Europe (2012). Representing the European video games industry. Available at: de http://www.isfe.eu/industry-facts [Accessed: 21 July, 2014]

Lee, H.W., Choi, J.S., Shin, Y.C., Lee, J.Y., Jung ,H.Y., & Kwon, J.S.(2012). Impulsivity in Internet Addiction: A Comparison with Pathological Gambling. Cyberpsychology, Behavior, and Social Networking, 15, 373-377.

Lemmens, J.S., Valkenburg, P.M., & Peter, J. (2009) Development and validation of a game addiction scale for adolescents. Media Psychology, 12, 77–95.

Liau, A.K., Neo, E.C., Gentile, D.A., Choo, H., Sim, T., Li, D., & Khoo, A.(2011) Impulsivity, Self-Regulation, and Pathological Video Gaming Among Youth: Testing a Mediation Model. Asia-Pacific Journal of Public Health, December 23. Doi: 1010539511429369

Lloret D, Tirado S, (2014). Spanish validation of GASA (Gamming Addiction Scale for Adolescents). Communication in XLI Jornadas Nacionales de Socidrogalcohol. Seville. Spain.

Lozano, J.H., Gordillo, F., & Pérez, M.A. (2014). Impulsivity, intelligence, and academic performance: Testing the interaction hypothesis. Personality and Individual Differences, 61-62, 63-68.

MacKillop, J., Amlung, M.T., Few, L.R., Ray, L.A., Sweet, L.H., & Munafò, M.R. (2011). Delayed reward discounting and addictive behaviour: a meta-analysis. Psychopharmacology, 216, 305-321.

Metcalf, O., & Pammer, K. (2013). Impulsivity and Related Neuropsychological Features in Regular and Addictive Fist Person Shooter Gaming. Cyberpsychology, Behavior, and Social Netwirking, 17, 147-152.

Michalczuk, R., Bowden-Jones, H., Verdejo-Garcia, A., & Clark, L. (2011). Impulsivity and cognitive distortions in pathological gamblers attending the UK National Problem Gambling Clinic: A preliminary report. Psychological Medicine, 41, 2625-2635.

Moeller, F. G., & Dougherty, D. M. (2002). Impulsivity and substance abuse: What is the connection? Addictive Disorders and their treatment, 1, 3-10.

Patton, J.H., Standord, M.S., & Barrat, E.S.(1995). Factor structure of the Barrat impulsiveness scale. Journal of Clinical Psychology, 51,768-774.

Perry, B.(2009). Examining child maltreatment through a neurodevelopmental lens: Clinical applications of the neurosequential model of therapeutics. Journal of Loss and Trauma, 14, 240-255.

Peukert, P., Sieslack, S., Barth, G., & Batra, A. (2010) Internet- and computer game addiction: phenomenology, comorbidity, etiology, diagnostics and therapeutic implications for the addictives and their relatives. Psychiatrische Praxis, 37, 219-224.

Plutchik R., & van Pragg, H. (1989). The meassurement of suicidality, agressivity and impulsivity. Progress in Neuro-Psychopharmacoogy &. Biological Psychiattry, 13, 23-34.

Ramos, J.A., Gutiérrez-Zotes, A., & Sáiz, J. (2002). The Scale for measure Control of Impulses Ramón y Cajal (ECIRyC). Development, validation and standardization. Actas Españolas de Psiquiatría, 30, 160-174.

Rehbein, F., Kleimann, M., & Mössle, P. (2010) Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey. Cyberpsychology, Behavior, and Social Network, 13, 269-77.

Rubio, G., Montero, I., Jáuregui, J., Martínez, M.L., Álvarez, S., Marín, J.J., & Santo-Domingo, J. (1999). Validación de la escala de impulsividad de Plutchik en población española (Plutchik Impulsivity scale validation in Spanish population). Archivos de Neurobiología, 61, 223-232.

Stewart, M.E., Ebmeier, K.P., & Deary, I.J. (2004). The structure of Cloninger’s Tridimensional Personality Questionnaire in the a British Sample. Personality and Individual Differences, 36, 1403-1418.

Tejeiro Salguero, R.A., & Bersabé Morán, R.M.(2002). Measuring problem video game playing in adolescents. Addiction, 97, 1601–1606.

Van Rooij, A.J., Schoenmakers, T.M., Vermulst, A.A., Van Den Eijnden, R.J.J.M., & Van De Mheen, D.(2011). Online video game addiction: Identification of addicted adolescent gamers. Addiction, 106, 205-212.

Vigil-Colet, A., & Morales-Vives, F. (2005) How impulsivity is related to intelligence and academic achievement. Spanish Journal of Psychology, 8, 199-204.

Walther, B., Morgenstern, M., & Hanewinkel, R. (2012). Co-Occurence of Addictive Behaviours: Personality Factors Related to Substance Use, Gambling and Computer Gamins. European Addiction Research; 18, 167-174. DOI: 10.1159/000335662

Wang, C., Chan, C.L.W., Mak, K., Ho, S., Wong, P.W.C., & Ho, R.T.H. (2014). Prevalence and Correlates of Video and Internet Gaming Addiction among Hong Kong Adolescents: A Pilot Study. The Scientific World Journal, 2014, 1-9. http://dx.doi.org/10.1155/2014/874648.

Wenzel, H.G., Bakken, I.J., Johansson, A., Götestam, K.G., & Øren A. (2009). Excessive computer game playing among Norwegian adults: self-reported consequences of playing and association with mental health problems. Psychological Reports, 105, 1237-1247.

Whiteside, S.P., & Lynam, D.R. (2001). The Five Factor Model and impulsivity: using a structural model of personality to understand impulsivity. Personality and Individual Differences, 30, 669-689.

Winn, J., & Heeter, C. (2009). Gaming, Gender, and Time: Who Makes Time to play?. Sex Roles, 61, 1-13.

Woicik, P.A., Stewart, S.H., Pihl, R.O., & Conrod, P.J. (2009).The substance use risk profile scale: A scale measuring traits linked to reinforcement-specific substance use profiles. Addictive Behaviors, 34, 1042–1055.

Wu, A.M.S., Cheung, V.I., Ku, L., & Hung, E.P.W.(2012). Psychological risk factors of addiction to social networking sites among Chinese smartphone users. Journal of Behavioral Addictions, 2, 160–166. DOI: 10.1556/JBA.2.2013.006

Yee N. (2006). The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. Presence. Teleoperators and virtual enviroments, 15, 309-329.

Zuckerman, M., Kuhlman, D., Joireman, J., Teta, P., & Kraft, M. (1993) A comparison of the three structural models for personality: the big three, the big five, and the alternative five. Journal of Personality and Social Psychology; 65, 747-768.

Descargas

Publicado

2016-02-01

Número

Sección

Artículos. Articles