Problematic consumption of substances and video game use in spanish university students depending on sex and place of residence

Autores/as

  • Félix Zurita Ortega University of Granada
  • Ramón Chacón Cuberos University of Granada. http://orcid.org/0000-0003-0937-1089
  • Manuel Castro Sánchez University of Granada.
  • Asunción Martínez Martínez University of Granada.
  • Tamara Espejo Garcés University of Granada.
  • Emily Knox Loughborough University, UK.
  • Jose Joaquín Muros Molina University of Granada.

DOI:

https://doi.org/10.21134/haaj.v18i1.350

Palabras clave:

Alcohol, Tobacco, Video games, Gender, Place of Residence.

Resumen

Aims: This study aims to identify the relationship between consumption of harmful substances and video games use with gender and place of residence in a sample of Spanish university students.

Methods: The research was conducted with a sample of 490 university students (M = 22.8 years; SD = 3.63). The main instruments used were the Fagerström Test for Nicotine Dependence (ftnd), the Alcohol Use Disorders Identification Test (AUDIT), the Questionnaire of Experiences Related to Video Games (QERV) and the Questionnaire of Habits of Video games Consumption (QHVC).

Findings: The results show a relatively low tobacco consumption and video game use and a high alcohol consumption. With regards to gender, women hardly ever drink alcohol and play with video games less often than men. Participants’ place of residence influenced their habits regarding video games, but not regarding tobacco and alcohol consumption. Additionally, regression analyses identified that males were five times more likely to exhibit problematic video game use.

Conclusion: Spanish male students, who has grown-up with technology looming, is absorbed easily by new technologies such as social networks and video games. These habits and consumption of harmful substances can cause health problems which must be prevented and treated from educational stratum. 

Descargas

Los datos de descargas todavía no están disponibles.

Biografía del autor/a

Félix Zurita Ortega, University of Granada

Department of Didactics of Musical, Plastic and Corporal Expression. University of Granada

Ramón Chacón Cuberos, University of Granada.

Research Group HUM-238. University of Granada.

Manuel Castro Sánchez, University of Granada.

Research Group HUM-238. University of Granada.

Asunción Martínez Martínez, University of Granada.

Department of Research Methods and Diagnostic in Education. University of Granada.

Tamara Espejo Garcés, University of Granada.

Research Group HUM-238. University of Granada.

Emily Knox, Loughborough University, UK.

School of Sport, Exercise and Health Sciences, Loughborough University, Loughborough, UK.

Jose Joaquín Muros Molina, University of Granada.

Department of Didactics of Musical, Plastic and Corporal Expression. University of Granada.

Citas

American Psychiatric Association (2000). Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition: DSM-IV-TR. Washington, D. C.: American Psychiatric Association.

Arnett, J. (2005). The Developmental Context of Substance Use in Emerging Adulthood. Journal of Drug Issues, 35(2), 235-253. Doi: 10.1177/002204260503500202.

Baggio, S., Dupuis, M., Stunder, J., Spilka, S., Daeppen, J. B., Simon, O., Berchtold, A., & Gmel, G. (2016). Reframing video gaming and internet use addiction: empiric cross-national comparison of heavy use over time and addiction scales among young users. Addiction, 111(3), 513-522. Doi: 10.1111/add.13192.

Bandura, A., & Walters, R. H. (1979). Social learning and personality development. Madrid: Alianza Universidad.

Baumrind, D., & Moselle, K. A. (1985). A developmental perspective on adolescent drug abuse. Advances in Alcohol & Substance Abuse, 4(4), 41-66. Doi: 10.1300/J251v04n03_03.

Borgonovi, F. (2016). Video gaming and gender differences in digital and printed reading performance among 15-years-olds students in 26 countries. Journal of Adolescence, 48, 45-61. doi: 10.1016/j.adolescence.2016.01.004.

Bourgonjon, J., Valcke, M., Soetaert, R., & Schellens, T. (2010). Student´s perceptions about the use of video games in the classroom. Computers & Education, 54, 1145-1156. Doi: 10.1016/j.compedu.2009.10.022.

Burgess, S., Stermer, S. P., & Burgess, M. (2013). Video game playing and academic performance in college students. College Student Journal, 46(2), 376-387.

Carbonell, X. (2014). The Internet Gaming Disorder in the DSM-5. Addictions, 26(2), 91-95. Doi: 10.20882/adicciones.10.

Castro-Sánchez, M., Puertas-Molero, P., Ubago-Jiménez, J.L., Pérez-Cortés, A.J., Linares-Manrique, M., & Zurita-Ortega, F. (2017). Consumption of tobacco and alcohol in colleges. Journal of Sport and Health Research, 9(Supl 1), 151-162.

Chacón, R., Castro, M., Caracuel, R., Padial, R., Collado, D., & Zurita, F. (2016). Profiles of alcohol and tobacco use among adolescents from Andalusia in the first cycle of secondary education. Health and Addictions Journal – Salud y Drogas, 16(2), 93-104.

Chamarro, A., Carbonell, X., Manresa, J.M., Muñoz-Miralles, R., Ortega-González, R., López-Morrón, M.R.,…, & Torán, P. (2014). The Questionnaire of Experiences Associated with Video games (CERV): An instrument to detect the problematic use of video games in Spanish adolescents. Addictions, 26(4), 303-311. Doi: 10.20882/adicciones.31.

European Monitoring Centre for Drugs and Drug Addiction (EMCDDA) (2009). Polydrug use: Patterns and responses. Luxembourg: Publications Office of the European Union.

Harford, T., Wechsler, H., & Muthén, B. (2002). The impact of current residence and high school drinking on alcohol problems among college students. Journal of Studies on Alcohol, 63(3), 271-279. Doi: 10.15288/jsa.2002.63.271.

Heatherton, T., Kozlowski, L., Frecker R. & Fagerström, K.O. (1991). The Fagerström Test of Nicotine Dependence: a revision of the Fagerström Tolerance Questionnaire. British Journal of Addiction, 86(9), 1119-1127. Doi: 10.1111/j.1360-0443.1991.tb01879.x.

Hernández-Serrano, O., Font-Mayolas, S., & Grass, M. E. (2015). Polydrug use and its relationship with the familiar and social context amongst Young college students. Addictions, 27(3), 205-213. Doi: 10.20882/adicciones.707.

IDSA (2003). Essential facts about the computer and video game industry. 2003. Demographic and Usage Data. En http://www.IDSA.com

Leatherdale, S. & Burkhalter, R. (2012). The substance use profile of Canadian youth: Exploring the prevalence of alcohol, drug and tobacco use by gender and grade. Addictive Behaviors, 37, 318-322. Doi: 10.1016/j.addbeh.2011.10.007.

López F. (2012). Construction and validation of a questionnaire on video game consumption habits in pre-teens. EDUTEC, 40, 1-12.

López, G.F., Nicolás, J. y Días, A. (2016). Effects of a program of intense physical activity on the body composition of adolescents from Murcia. Sport TK, 5(2), 83-88.

Luis-de Cos, I., Luis-de Cos, G. y Arribas-Galarraga, S. (2017). Practice of physical activity and sport, membership and intention of future preactice, in roup of teenagers from 12 to 16 years old. Sportis, 3(3), 419-435. doi:10.17979/sportis.2017.3.3.1899.

Nelson, D. E., Mowery, P., Tomar, S., Marcus, S., Giovino, G., & Zhao, L. (2006). Trends in smokeless tobacco use among adults and adolescents in the United States. American Journal of Public Health, 96(5), 897-905. Doi: 10.2105/AJPH.2004.061580.

Obradors-Rial, N., Ariza, C., & Muntaner, C. (2014). Risky alcohol consumption and associated factors in adolescents aged 15 to 16 years in Central Catalonia (Spain): differences between rural and urban areas. Gaceta Sanitaria, 28(5), 381-385. Doi: 10.1016/j.gaceta.2014.04.004.

Redonnet, B., Chollet, A., Fombonne, E., Bowes, L., & Melchior, M. (2012). Tobacco, alcohol, cannabis and other illegal drug use among young adults: The socioeconomic context. Drug and Alcohol Dependence, 121(3), 231-239. Doi: 10.1016/j.drugalcdep.2011.09.002.

Rubio, G. (1998). Validation test for identifying disorders related to alcohol use (AUDIT) in primary care. Specialized Clinical Journal, 198, 11-14.

Sahín, M., Gumus, Y., & Dincel, S. (2016). Game addiction and academic achievement. Educational Psychology, 36(9), 1533-1543. Doi: 10.1080/01443410.2014.972342.

Saunders, J., Aasland, O., Babor, T., De la Fuente, J., & Grant, M. (1993). Development of the Alcohol Use Disorders Identification Test (AUDIT): Who collaborative Project on early detection of persons with harmful alcohol consumption-II. Addiction, 88, 791-804. Doi: 10.1111/j.1360-0443.1993.tb02093.x.

Smohai, M., Urban, R., Griffiths, M. D., Kiraly, O., Mirnics, Z., Vargha, A., & Demetrovics, Z. (2017). Online and offline video game use in adolescents: measurement invariance and problem severity. American Journal of Drug and Alcohol Abuse, 43(1), 111-116. Doi: 10.1080/00952990.2016.1240798.

Stone, A. L., Becker, L. G., Huber, A. M., & Catalano, R. F. (2012). Review of risk and protective factors substance use and problem use in emerging adulthood. Addictive Behaviors, 37, 747-775. Doi: 10.1016/j.addbeh.2012.02.014.

Supski, S., Lindsay, J., & Tanner, C. (2017). University students’ drinking as a social practice and the challenge for public health. Critical Public Health, 27(2), 228-237. Doi: 10.1080/09581596.2016.1190001.

Ventura, M., Shute, V., & Jeon, Y. (2012). Video gameplay, personality and academic performance. Computers & Education, 58, 1260-1266. Doi: 10.1016/j.compedu.2011.11.022.

Villanti, A., Boulay, M., & Juon, H. S. (2011). Peer, parent and media influences on adolescent smoking by developmental stage. Addictive behaviors, 36(1), 133-136. Doi: 10.1016/j.addbeh.2010.08.018.

Villareal-González, M. E. (2009). A structural model of drug use and violent behavior among adolescent students. Doctoral Thesis: University of Nuevo León (México).

Wang, C., Hipp, J. R., Butts, C. T., Jose, R., & Lakon, C. (2017). Peer Influence, Peer Selection and Adolescents Alcohol Use: Simulation Study Use: Simulation Study Using a Dynamic Network Model of Friendship Ties and Alcohol Use. Prevention Science, 18(4), 382-393.

Weinstein, A., Ben, H., Timor, A., & Mama, Y. (2016). Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders. Journal of Behavioral Addictions, 5(4), 674-682. Doi: 10.1556/2006.5.2016.081.

Whitehome-Smith, P., Simich, L., Strike, C., Brands, B., Giesbrecht, N., & Khenti, A. (2012). Gender differences in simultaneous polydrug use among undergranduate students of one university, Kingston-Jamaica, Texto y Context Enfermagem, 21, 74-78. Doi:; 10.1007/s11121-017-0773-5.

Zeferino, M., Hamilton, H., Brands, B., Wright, M., Cumsille, & Khenti, A. (2015). Drug consumption among university students: family, spirituality and entertainment moderating influence of pairs. Enfermagem, 24(Spe), 125-135. Doi: 10.1590/0104-07072015001150014.

Descargas

Publicado

2018-01-31

Cómo citar

Zurita Ortega, F., Chacón Cuberos, R., Castro Sánchez, M., Martínez Martínez, A., Espejo Garcés, T., Knox, E., & Muros Molina, J. J. (2018). Problematic consumption of substances and video game use in spanish university students depending on sex and place of residence. Health and Addictions/Salud Y Drogas, 18(1), 89–96. https://doi.org/10.21134/haaj.v18i1.350

Número

Sección

Artículos

Artículos más leídos del mismo autor/a

Artículos similares

También puede {advancedSearchLink} para este artículo.